#N canvas 100 426;
#X text 54 250 enables texture mapping with the current pix. Whatever pix values are in the network currently will be used (ie \, all processing after the pix_texture will not have any effect).;
#X msg 122 72 gemList;
#X msg 122 213 gemList;
#X obj 122 167 pix_texture;
#X text 121 26 pix_texture;
#X text 83 44 apply texture mapping;
#X text 54 306 Remember that OpenGL requires that images must be a power of 2 for texture mapping. You might need to use pix_resize.;
#X msg 227 107 quality 0;
#X msg 229 135 quality 1;
#X text 310 106 GL_NEAREST;
#X text 311 135 GL_LINEAR;
#X text 53 346 Send a quality message to change the quality of the texture mapping. GL_LINEAR is better than GL_NEAREST (but also more computationally expensive). However \, on many machines (especially SGIs) \, there is no speed difference.;
#X connect 1 0 3 0;
#X connect 3 0 2 0;
#X connect 7 0 3 0;
#X connect 8 0 3 0;
