#N canvas 311 165 679 525 12;
#X msg 164 99 gemList;
#X msg 164 286 gemList;
#X text 169 16 part of GEM;
#X text 234 262 Red;
#X text 269 241 Green;
#X text 310 211 Blue;
#X text 347 181 Alpha;
#X text 175 43 [pix_sig2pix~];
#X obj 164 136 pix_pix2sig~;
#X obj 189 236 env~;
#X floatatom 189 261 3 0 0;
#X obj 311 159 env~;
#X floatatom 311 184 3 0 0;
#X obj 271 185 env~;
#X floatatom 271 210 3 0 0;
#X obj 231 211 env~;
#X floatatom 231 236 3 0 0;
#X text 76 73 convert images to signals;
#X text 47 337 [pix_sig2pix~] will write the data it gets from images
as signals for each color-channel.;
#X text 48 392 [pix_sig2pix~] will try to put all the image-data into
one audio-block. it will not spread the data of one image over more
than one audio-block. therefore you will have to set the audio-blocksize
with [block~ <n>].;
#X text 45 465 Depending on the size of the images you are converting
\, you will want to put a huge [block~ 65536 32] into your patch.;
#X connect 0 0 8 0;
#X connect 8 0 1 0;
#X connect 8 1 9 0;
#X connect 8 2 15 0;
#X connect 8 3 13 0;
#X connect 8 4 11 0;
#X connect 9 0 10 0;
#X connect 11 0 12 0;
#X connect 13 0 14 0;
#X connect 15 0 16 0;
